Biro

http://www.srcf.ucam.org/~jrk33/pov/Biro.png

#include "colors.inc"
#include "finish.inc"
#include "woods.inc"

// Texture declarations

#declare Pen_Gold = texture
{
    pigment { BrightGold }
    finish
    {
        ambient 0.1
        diffuse 0.4
        reflection 0.25
        specular 1
        metallic
    }
}

#declare Pen_Grey = texture
{
    pigment { color Gray }
    normal { bumps 0.4 scale 0.2 }
    finish { Dull }
}

#declare Pen_Black = texture
{
    pigment { color Black }
    finish { Shiny phong 1}
}

// Object declarations

#declare Pen_Tip = union
{
    sphere { <0,0.8,0>,0.08 texture { Pen_Gold pigment {color Silver}} }
    cone { <0,0.8,0>,0.1 <0,0.9,0>,0.15 texture { Pen_Gold } }
    cone { <0,0.9,0>,0.15 <0,1.1,0>,0.2 texture { Pen_Gold } }
    cone { <0,1.1,0>,0.215 <0,1.7,0>,0.3 texture { Pen_Black } }
    cylinder { <0,1.7,0> <0,1.8,0>,0.3 texture { Pen_Black } }
}

#declare Pen_Nib = union
{
    cone { <0,1.8,0>,0.36 <0,2.8,0>,0.41 }
    cone { <0,2.1,0>,0.34 <0,3,0>,0.5 }
    cylinder { <0,3,0> <0,3.1,0>,0.5 }
    cylinder { <0,3.1,0> <0,13,0>,0.45 }
    texture
    {
      pigment { Black }
      finish { Dull }
    }
}

#declare Pen_Cylinder = cylinder
{
    <0,0,0>
    <0,0.5,0>,0.5
    texture { Pen_Grey }
}

#declare Pen_Body = cylinder
{
    <0,5.82,0>
    <0,17,0>,0.5
    texture { Pen_Grey }
}

#declare Pen_End = cone
{
    <0,17,0>,0.5
    <0,17.2,0>,0.2
    texture { Pen_Black }
}

#declare Pen = union
{
    object { Pen_Tip }
    object { Pen_Nib }
    object { Pen_Cylinder translate y*2.92 }
    object { Pen_Cylinder translate y*3.5 }
    object { Pen_Cylinder translate y*4.08 }
    object { Pen_Cylinder translate y*4.66 }
    object { Pen_Cylinder translate y*5.24 }
    object { Pen_Body }
    object { Pen_End }
}

#declare Pencil = union
{
     cone { <0,0,0>,0 <0,0.5,0>,0.15 pigment { color Gray95 } }
     cone { <0,0.5,0>,0.15 <0,1.9,0>,0.4 texture { T_Wood10 rotate x*90 } }
     cylinder { <0,1.9,0>, <0,11.9,0>,0.4 pigment { color Red } }
     cylinder { <0,11.9,0>, <0,11.91,0>,0.4  texture { T_Wood10 rotate x*90 } }
     cylinder { <0,11.91,0>, <0,11.915,0>,0.15 pigment { color Gray95 } }
}

#declare Hexagon = prism
{
    linear_sweep
    linear_spline
    1.9,
    10,
    7,
    <0,0.4>,<0.34,0.2>,<0.34,-0.2>,<0,-0.4>,<-0.34,-0.2>,<-0.34,0.2>,<0,0.4>
    pigment { color Blue }
}

#declare Hex_Pencil = union
{
     sphere { <0,0.2,0>,0.1 pigment { color Gray95 } }
     cone { <0,0.2,0>,0.1 <0,0.5,0>,0.15 pigment { color Gray95 } }
     cone { <0,0.5,0>,0.15 <0,1.6,0>,0.4 texture { T_Wood11 rotate x*90 } }
     object { Hexagon scale 1.1 translate -y*0.5 rotate y*90 }
     prism
     {
        linear_sweep
        linear_spline
        10, 10.2, 7,
        <0,0.4>,<0.34,0.2>,<0.34,-0.2>,<0,-0.4>,
        <-0.34,-0.2>,<-0.34,0.2>,<0,0.4>
        pigment { color White }
        scale 1.1
        translate -y*0.5 rotate y*90
     }
     prism
     {
        linear_sweep
        linear_spline
        10.2, 11.25, 7,
        <0,0.4>,<0.34,0.2>,<0.34,-0.2>, <0,-0.4>,
        <-0.34,-0.2>,<-0.34,0.2>,<0,0.4>
        pigment { color Black }
        scale 1.1
        translate -y*0.5 rotate y*90
     }
}


// The scene description
 
camera
{
    location <12,11,0> // 12,11,0
    look_at <0,11,0>  // 0,11,0
}

background { color SkyBlue }

light_source
{
    <20,20,20>  // 20,20,20
    color White
}

object { Pen rotate x*180 scale 2 translate <0,17.5,-4> }

object { Pencil rotate x*180 scale 2.5 translate <0,16,0> }

object { Hex_Pencil rotate x*180 scale 2.5 translate <0,16,4> }


CategoryArtistic

PovrayGallery/Biro (last edited 2009-03-24 18:49:50 by localhost)